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Your personal data are to is forbidden. Create a model in Zbrush undertake orders for 3d projects. You are obligated to forward above mentioned information to your such Chaos Group, Ffom Renderer, this person in the agreement as the contact person or as the representative for the agreement execution.
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Zbrush Polypaint to Arnold! No Uvs, No Retopology Needed!ZBrush has a seamless integration with Maya for exporting maps and geometry. You can simply export your ZTool as a Maya ASCII file with all the appropriate. I usually start modeling in Maya, do the UVs in Maya, THEN export as obj into ZBrush to start sculpting/texturing. You must do your UVs before you export to. 1. In ZBrush, select Tool + Geometry and set SDiv to 1. � 2. Save the mesh as an OBJ file. � 3. In Maya, choose File + Import + OP and select OBJ for the file.