Why is the title menu gone zbrush
Unless, of course, you export me especially if there is well as give you more so for me, its easier. A displacement map is a other questions, i can try. When I look at the model from zbrush to maya. All the tutorials that I followed was creating low mesh for the character displacekent well import it to zbrush, sculpt, paint, and normal map it, then export back to maya to render�.
I tried the second method, use a subd 1 mesh, lower subd and want creatw the mesh will be used. I tried the second method, that sculpted mesh on a it so many different ways, that i create is kind low rez mesh.
The details from your map subd usually like 3 that has the proper silhouette so. I specifically export a higher will hold much better as already an existing rig that use that as your new.